Showing posts with label 88 keys. Show all posts
Showing posts with label 88 keys. Show all posts

Tuesday, February 18, 2014

Keyboard Geography: Alphabet Pieces Games


Second year students are ready to create their ALPHABET PIECES and use them in fun games for learning the white keys.


CUT the rectangle of alphabet letters out of your yellow songbook.  YES, cut your book!  Trim a piece of adhesive-back foam (like this kind) to match the size of your letters.  (If you happen to be making a bunch of these, you can fit 3 rectangles on a 8"x12" foam sheet.)  Affix the letters to the foam. 

Need a replacement printout of the letters? Grab one HERE.

Next, cut the strip of Cs, trim them apart, and have your child place each of them on a C on the piano.  Repeat with D, and each letter, then brush them off and store them in a cute box or container on your piano.  

Now you're ready for some fun!  *If you decide to skip the foam, that's okay, too.  In that case, to prevent papers from falling between the keys, always brush them off toward you.*

At the beginning of each practice, play an alphabet games for 2 minutes to get warmed up.  Here are a few games to change it up each day of the week.

Alphabet Race:
Have your child take one alphabet piece from the box and quickly set it on the correct white key.  Continue until the box is empty!  Time yourself and see if you can beat yesterday's time.  For students who struggle, have the student look at the picture (key-group diagram) in the back of the Yellow Songbook and form his own visual conclusion.


Take a Second:
Have your child choose two alphabet pieces and place them on the keyboard.  Identify what interval they make, and play the interval.  If it's anything other than a 2nd, play again!  The game ends when you take a second to make a 2nd

Alpha-frogger:
Pretend each alphabet foam piece is a tiny frog.  Have your child choose an alphabet frog, then hop it across the keyboard helping froggie find all keys of that letter. These frogs don't croak- each time the "frog" lands on one of her special lily pads, sing the letter (on pitch!). 

Hiss:
Place one letter on the keyboard as a starter snake.  Each player takes turns drawing a letter and checking to see if they can add it to the head or the tail with baby steps to make the snake longer.  If not, start a new snake somewhere else on the keyboard.  Anytime someone makes a snake with 8 or more segments, they get to remove it from the keyboard and keep the points (1 per segment)! Play until the pieces run out.  It's pretty cool if you are able to join 2 snakes by drawing the missing link between them, and win a really long snake!  You might enjoy non-piano Hiss, too.

Go Fish:
Each player starts with 3 alphabet tiles hidden in his hand.  Try to make matches by asking the other player: "Do you have a.." then PLAY the note on the piano to make your request.  If you end up with an empty hand, draw 3 more tiles.  Keep playing until the tiles are all gone, and see who got more matches.

Silly Songs:
Have your child draw out 5-10 alphabet notes and line them up along the music stand.  With her right hand in C position, play each note with the finger touching that key.  If the note is a B, slide the thumb down to yellow position to reach it;  if the note is an A, slide the hand into blue position to reach it.  This might be a wacky song, or it might be something cool.  If you like the tune, play it again!

Super Skippers:
Your child draws out an alphabet letter and places it on the keyboard as a 'starter'.  Next, she chooses another piece and checks to see if it can make a skip up or a skip down from the starter.  If not, discard it and player 2 gets a turn to play (player 2 should start her skipping chain on a different octave from player 1).  Keep taking turns until someone makes a chain, by adding skips at the top or bottom, that is 7 letters long and wins!


Parking Lot Cars:
Draw a letter from the lot and park your car on the white key "parking space" that matches.  Works great with cars like these from the learning shop. Keep going until you run out of cars (or whatever counters you have).

Cowboys and Indians:

Start one tiny plastic character (ANY tiny plastic figures you have will do: Pokemon, animals, cowboys, princesses, etc.) at one end of the keyboard on a white key, and another at the other end.  Draw a tile out and move the low guy up to that key. Draw another tile and move the high guy down to that key.  Keep going until they meet (and battle, or shake hands, or whatever you pretend!)
   
Have a Game Idea?
We hope you use your ALPHABET PIECES every day and get great at identifying the white keys.  Do you have another game idea using alphabet pieces?  Send it to us and we'll share it with our blog readers!

- Gina Weibel, M.S.
Let's Play Music Teacher

*Thanks to Amy Brinton and Kendra Flake for additional game ideas.*

Friday, August 16, 2013

How to Buy a Piano


Although our Let's Play Music program is very piano-intensive, we don't use them during the entire first year.  That means you've got a whole year to shop around and get ready!

The minimum requirements for your Let's Play Music experience are:
  • The piano or keyboard must have full-sized keys.  Your child will build muscle-memory reaching the exact distance between 2, 3, 4 or more keys - those distances are exact.
  • The piano or keyboard must have at least 5 octaves (61 keys).  Your child will have enough range to play everything in the LPM curriculum.
Electric keyboards are used by most teachers in class.  If you choose to purchase one for home, they can be found at yard sales, on Craigslist, at black Friday sales, and at many stores.
  • Since keyboards don't need tuning, you probably won't run into a "bad" used one, but it is a good idea to download a free pitch pipe for your smartphone and check that the keyboard is tuned.
  • The 'master tune frequency' should be at 440 Hz. On some keyboards this can be changed and make your keyboard seem out of tune.  Some keyboards also have transpose functions or pitch bender wheels or joysticks- if these get damaged, your keyboard will be out of tune.
  • Although rare, a faulty cable could change the power delivered (and resulting sound) resulting in an out-of-tune keyboard.
  • In our classes we rarely use the myriad of fun programmable functions, except in 3rd year when playing ensemble pieces like "Song of Joy".  So choose a keyboard that makes you happy.
Digital Keyboard

Keep in mind, however, that a better piano is more likely to be exciting for your child to play, and you may want to start with something better, or upgrade after the Green or Yellow semester.  Most families choose an upright for their first acoustic piano and only upgrade to a grand piano years later if the need arises.

The largest of the uprights is the studio piano, which is 44 inches or taller.  Slightly shorter uprights, 39 to 42 inches tall, are referred to as consoles.  Spinets, 36-37 inches high, do not have great sound and have an inferior action configuration to consoles and studios.



  • Make a point of visiting reputable showrooms to play some low, medium, and high chords and scales on various pianos- notice the different tone (mellow, bright, loud, soft) produced by each piano.  Tonal preference is very subjective and your opinion and budget matter more than the expert's when making a choice. 
  • Also take notice of the touch (the movement and resistance as you press down) of the keys on various models.  This will be dramatically different from the electric keyboards.  Find a touch that is pleasing.
  • Once you've narrowed it down to 2-3 choices, be sure to have your child test drive the pianos and help you choose which one is exciting to him.  You're in this together!  If he is already in Green or Yellow semester, he can play several songs on each piano to get a feel for them.
If you love the idea of the acoustic piano, but want to buy a used piano, be aware that it is possible to get stuck with a bad piano.  Remember some tips from the piano technician's guild
  • Buy a used piano from a dealer if possible (reconditioned, with a warranty)
  • If buying from a private seller, coordinate to have a piano tech guide you and check for problems (just as you would have a used car checked by a mechanic!)
  • Beware of: single keys that are out of tune, single keys that seem to be playing 2 notes, buzzing or rattling sounds, plastic components, or deep grooves in the hammers.
  • Beware of "free" or extremely cheap pianos- they likely have serious problems that would be expensive to repair in order to provide an enjoyable and quality instrument.
One final instrument you might consider is a digital piano.  With a full keyboard (81 keys),  touch sensitivity that mimics acoustic pianos, and pretty great sound, digital pianos are becoming very popular.  They add lightweight portability and relieve the need for tuning.  When your musician becomes very accomplished in years to come, he will still likely desire a switch to an acoustic piano.
  • Sample the digital piano both with and without headphones on to see how it sounds each way.  The option of playing with headphones can be a very attractive bonus!
  • Test the touch of the keys - do they feel like an acoustic piano?  Is the sound sensitive to how hard or fast you strike the key? After striking a key, does the sound reverberate for a few moments (like a piano) or stop immediately (like an electric keyboard)?
  • Play a glissando.  How many notes can play simultaneously, and do you notice notes dropping?
  • Does the sustain pedal have differing levels of sensitivity or is it just on/off?
Whichever style of instrument you decide to purchase, be sure to have it ready before Green semester lesson 1, set up in a comfortable and easily-accessible place in the house.  Your child will be practicing at least 5 times each week, so build excitement by making the instrument and the surroundings inviting and uncluttered.  If the process of buying an instrument seems daunting, your local dealer may also rent pianos and digital pianos so you can fall in love with your instrument before making the commitment.  Good Luck!

-Gina Weibel, MS
Let's Play Music Teacher